All That’s Left is a level-based puzzle-adventure 3D game. You take control of Corious, a space-wandering tinkerer looking for signs of life, until his spaceship crashes on a deserted shattered world. This game was developed during my studies in the Games Academy of Tampere University of Applied Sciences. Read more about the game here.

The core game loop consists of platforming as well as solving puzzles using little robots called minibots, which Corious discovers on the first level. The player is able to send out minibots at any time and take full control of them. The goal of the game is to reach the end of each level in order to pick up a new spaceship part to repair it.

I acted as the lead artist. My main tasks included:
 - animating characters 
- graphic design (logo, UI) 
- animating intro cutscene 
- creating several particle effects 
- creating a skybox 
- doing some texture work on assets 
- modeling assets and UV unwrapping
- rigging and weight painting
- designing several levels

Software used through out this project included Blender, Unity, Substance Painter, ZBrush, After Effects, Illustrator, Photoshop and GitKraken.
Below you can see some examples of my work:
Models and animations: Blender
Textures: Substance Painter
2D and UI assets: Illustrator
Trailer: After Effects
Game built in Unity

You may also like

Back to Top